Kyzrati activity
Unchained Theory
ALERT: Unchained "KY-Z71" authorized to operate in Patreon, avoid or assist as necessary.
So the last Beta 16 patch went out last month, and in the time since there's been lots of run data coming in, which interestingly also marks the first time I've ever actively monitored...
2025-12-16 02:33:32 +0000 UTC View PostCogmind Beta 15 Stat Summary
Copied from the forums, where you can see this same content with alternative formatting, as well as stat analyses for previous versions. I am adding Patreon as a new outlet this ...
2025-11-04 00:07:18 +0000 UTC View PostSimpler Unchained wizardry with "uc"
A collection of new commands, but most importantly for Beta 16: manual Unchained dispatching...
I'd wanted to add this feature to wizard mode even during Beta 16 prereleases, but Unchained internal systems are naturally more complicated than usual and were still taking shape at the time, so...
2025-10-27 06:51:16 +0000 UTC View PostBeta_16_Final_Final (3)
I jest! This is clearly the first (and hopefully better be the last) final Beta 16 build, here and ready for you now :D
Kudos to all those confronting the Unchained menaces so far and in some cases repurposing their gear, though the Unchained have killed enough patrons--it's about time to s...
2025-10-20 12:39:12 +0000 UTC View PostBeta 16 X2 Prelease: U-N-C-H-A-I-N-E-D
It begins. Our Beta 16 eponymous opponents are upon us.
So the Unchained are finally ready to make their appearance! Some time, somewhere, they're ready to toss an unexpected wrench into your plans, at least once they've deemed you a worthy enough target.
I've already given a 2025-10-06 07:33:42 +0000 UTC View Post
Unchained 101
They've been alluded to for years, they've gradually crept into the lore, they've tickled your imagination and possibly haunted your nightmares, and now they're finally coming.
As you know from previous entries the final piece of Beta 16 is to start injecting the Unchained<...
2025-09-19 05:28:12 +0000 UTC View PostBeta 16 X1 Prelease: Achievements+
It's time to buff your non-prototype parts via Scanalyzers, and you can start to go after the many new achievements NOW.
Although Beta 16 is officially dubbed "Unchained," you will find that the Unchained are the only thing not in this prerelease :P
Lots of bug fixes, a few t...
2025-08-27 01:22:01 +0000 UTC View PostComplex 0b10 Scanalyzers, Upgraded
You've voted for expanded Scanalyzer functionality, and here it comes... enabling new or improved builds, especially those made of salvage!
As a player, given my normal play styles I mostly ignore Scanalyzers except for a few special situations. Although some players get quite a lot out of ...
2025-08-15 03:55:52 +0000 UTC View Post"Designing for Mastery" in Roguelikes
A deep dive into building roguelikes that leave room to demonstrate mastery even when facing extreme challenges in environments defined by RNG, procedural content, and permadeath.
We did another Roguelike Radio ...
2025-08-07 00:49:08 +0000 UTC View PostHark! The new HARC cometh!
While we wait for votes... new Cogmind QoL features! Yes, Heavy ARCs are also a sort of QoL, as you'll see ;)
At the start of this week I prepared the minor feature list for Beta 16, and have been making very good progress chipping away at that, especially with the extra day avail...
2025-07-18 07:34:16 +0000 UTC View PostCogmind Beta 16 Feature Voting
12 options up for voting this time--heat map overlay, bothacking expansion, more encounters, overmap view and more...
New version, new voting! Okay mostly the same topics, but time for another round...
So last time we got new legs, well received in Beta 15 and even came with a handful...
2025-07-14 01:37:29 +0000 UTC View PostAchievements + 222
Woohoo, they're done! Come Beta 16 release, Cogmind will have a new achievement total: 466.
Yeah we lose the funny 256 number, and no the new set didn't quite reach 512 as some hoped, but the precise count is also not entirely relevant since going forward with our new more flexible...
2025-06-27 12:44:35 +0000 UTC View PostAchievements Brewing, World Map Stewing
As you probably know, Beta 15 went out, and it was good! We've only had one patch and no need for more, though on my end I've already addressed several issues to be rolled into Beta 16, where we'll start to see... the Unchained?! More on them later since work in that area is still a ways off.
... 2025-06-02 04:52:49 +0000 UTC View PostCogmind Beta 15 "0bPrime" Release! Also: Achievements?
Public release of Beta 15 is imminent. Ideally it would've happened earlier this week but I was trying to get healthy again before taking the leap, and was finally on the road to achieving that personal goal but apparently that's suddenly headed in the wrong direction again... So unfortunately st...
2025-05-02 08:01:55 +0000 UTC View Post>> a iff parser
New wizard mode command! Wasn't going to announce it here yet, but it's in the latest Beta 15 X4 and is probably a bit of a time-saver (which is why I finally added it for myself in the first place :P), so probably wo...
2025-04-23 09:07:00 +0000 UTC View PostBeta 15 X4 Prelease: New Exterminations (RC)
The experiment is over, and results are good!
You may recall that Beta 15 began with the introduction of a new tracking system for extermination and assault dispatches, and that the initial implementation was a quick placeholder, just enough to see how the concept would play. The beginnings...
2025-04-23 08:40:32 +0000 UTC View PostOn Content Density
As of the latest prerelease Beta 15 now includes a whopping 97 new items since Beta 14, even more than the already huge 87 added with that version. Funny enough it's possible there's still a need for a few more coming up soon, though I don't anticipate breaking 100. But in doing all this work on ...
2025-04-09 12:17:43 +0000 UTC View PostBeta 15 X3 Prelease: Protoforge, now with V-Series!
The X-release that wasn't supposed to be, now is.
After slogging through other roadblocks (sickness, new dev machine, also actually a little sick again now xD) and pushing another back to who knows when (7DRL play) as yet another looms close (taxes, yay), X3 is done, and we're...
2025-04-08 06:12:43 +0000 UTC View PostImp. Workstation
Well this has certainly been a March unlike what I'd envisioned!
I wanted to complete Beta 15 and get it out there so the ongoing work wouldn't conflict with my upcoming annual 7DRL streaming (not to mentio...
2025-03-23 04:04:05 +0000 UTC View PostForging the Protoforge
The release of Beta 15's X2 version at the end of February marked the completion of the UFD story arc together with its new ending and related challenges. Many thanks to everyone who's been doing UFD runs and try...
2025-03-12 12:51:57 +0000 UTC View PostBeta 15 X2 Prelease: New map, new events... UFD COMPLETE
YES! The UFD is at last prepared to... do whatever it is they're out to do you'll just have to find out ;)
X2 is ready to play, and it even comes with a new ending, Cogmind's 10th and the first ending possible prior to even reaching -1. Now that doesn't mean it's easy... on the contrary, it...
2025-02-25 22:45:11 +0000 UTC View PostMapgen: Turning "Guaranteed" into GUARANTEED!
A rather well-known aspect of Cogmind's map generation among long-time players is that there are a handful of "semi-important" areas that may not actually appear in their respective maps even though you consistently encounter them across the majority of runs. They're not absolutely vital areas, a...
2025-01-28 10:51:27 +0000 UTC View PostHappy New Year, it's Santa tracking time...
Welcome to the end of 2024, as the UFD prepares to boldly march its way into the new year with another major Cogmind release! Soon enough they'll be ready to show you what they can really do...
Looking back, though, as mentioned in my 2024-12-25 00:21:24 +0000 UTC View Post
Welcoming Our Less Precise Programmer Overlords
We've had over a hundred X1 runs uploaded since it came out earlier this month, in the meantime having also released a couple updates to that build as reported via additions to the original release post. The first pa...
2024-11-24 01:46:16 +0000 UTC View PostBeta 15 X1 Prelease: Super Experimental?!
No, not the Z-kind of experimental, today we have a new build! And it's super experimental! Why? It changes a fundamental aspect of Cogmind that's been deeply rooted in the gameplay since the beginning, for better or worse... We shall find out soon which it is.
The change: Extermina...
2024-11-05 07:15:13 +0000 UTC View PostStats for the Stat God
Scattered throughout my notes from over the years were some interesting possible stats to include in our scoresheets, though some were either of uncertain value or rather involved to implement, so as optional pieces of info they'd been left by the wayside for some time. Well, following the recent...
2024-10-18 04:20:14 +0000 UTC View PostLegs++
Voting complete! Yesterday I ended the recent Beta 15 feature poll after a full week had passed, with most of the votes having come in the first few days, followed by a trickle and then just about one participant...
2024-10-14 00:53:41 +0000 UTC View PostCogmind Beta 15 Feature Voting
Feature voting is back!
I originally said I wanted to wait until getting past the UFD arc before doing this again, in the interest of focusing on completing that and its rather extensive related feature list, but Beta 13 and 14 together have already been a pretty big success, and already co...
2024-10-04 02:19:43 +0000 UTC View Post